Lets say you create 100 strikes at a mean of 150 damage per successful strike. We can estimate 20 of these hits will be 0s giving you an approximate accuracy rate of 80%. Now we could factor in the increased accuracy of the Crossbow, your precision rate increases to approximately 87% and every one of the 7 additional hits you manage will even moderate 150 damage of course. So today, your new general average of harm done becomes 130.5 while it used to be 120 (this variables in the 0s).
Now lets compare this to some 5 percent increase in harm: Your accuracy rate will stay at 80%. Now since each of these 80 hits will probably be raised by 5 percent, the normal damage per successful hit increases to 157.5. Now, we will include your other 20 0s that you hit per 100 shots and your new general damage per photo is 126. So clearly you'll find a 20% increase in damage rather a 5 percent but I am deducting the harm that eagle eye already provides. Okay, to begin with, rigour provides +5% accuracy in addition to damage in contrast to eagle eyecatching.
Second, CCB isn't a percentage increase, but a static increase of +30 range strike within the Rune Crossbow. Obviously +120 in comparison to +90 is a huge difference, a difference of 33 percent. However, I'm utilizing range-boosting armour to receive a range attack of +141 using Rune crossbow, so CCB will be +171. Therefore, CCB will be only 21 percent more accurate than rune, disregarding the precision increase from Void (it likely does not matter anyhow as it stacks multiplicatively) Thus, dismissing the gap from eagle eye, it is a choice of +5% damage AND precision, rather than +21% accuracy. hmm.
Funny Bunny said: Also keep in mind a chaotic recharge using a blend of tokens and gp costs 20k tokens. I'm not sure your current rates but keep in mind that eventually you'll achieve floors that provide 20k litres each day. Considering these floors can take 23-28 moments, and I doubt you'd have the ability to create 2 mil inside this period at frosts, it becomes worthwhile to simply use tokens for the repair. And although you can't now get that many tokens that quickly, keep in mind there are limited uses to tokens and that there is no fluctuation in their value (meaning the tokens you get now will be worth the exact same theoretically as people you make when you are 120 Dung). A fantastic analogy would be the notion of conserving your effigies till it is possible to do them yourself; Either way the end reward will be the same (Dragonkin Lamp), the only difference is what you give up in your way to getting there (in this specific case xp in various abilities ).
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