MMOEXP Chrono Odyssey Beta Class Guide: Berserker, Ranger & Swordsman
Introduction: Core Mechanics
Before choosing a class, understand the universal resources and systems in Chrono Odyssey Gold.
Health: Lost when taking damage. Restored via potions, consumables, or certain abilities.
Stamina: Used for dodging, blocking (if your weapon allows it), and some abilities. Passively regenerates.
Dodge Types: Light roll (light armor), dash (medium armor), short hop (heavy armor).
Vigor: Used almost entirely for casting abilities (especially powerful ones). Passively regenerates (starts at 100).
Rage (Replaces Vigor for Berserker & Swordsman): Starts at zero. Does not regenerate. Built up via basic attacks and some abilities (a builder/spender system).
Super Armor (Grit): A buff that prevents stagger/interruption, but does not block other CC (like stun or knockdown).
Common CC: Knockdown, Knockback, Stun.
Important: Classes are weapon-locked. You cannot swap weapon types across classes. The Holy Trinity exists (Tank/DPS/Healer), but only the Swordsman (tank) is fully playable in the beta. Sorcerer & Paladin (healers) and Assassin are not in the June 20th beta.
Class 1: Berserker (Melee DPS / Off-Tank)
Role: High-damage melee with some tanking options. Uses Rage instead of Vigor.
Weapons
Weapon Playstyle Unique Mechanics Special Move (RMB)
Chain Blades Solo sustain, mid-range DPS. Lower damage than dual axes, but more range. Bloodthirst (stacking buff: +0.5% HP regen & +10% attack per stack, up to 5x).
Chill (debuff: -4% move speed per stack, 3 stacks = frozen for 5s). Consumes all Bloodthirst stacks for a large heal (up to 35% at 5 stacks).