On top of that, you\'ll be leaving your whole endgame social network and community behind and you\'ll be transferred to a server where you\'re not interacting with anyone, and there are no contacts. This is the advantage of playing an MMO. that over time, you develop bonds with the people the guild the group you\'re playing with on a regular basis. Therefore, server transfers, and especially transfer of servers for free to unpopulated servers, is an boring solution as I\'ve mentioned in the past. The good news is that getting the most powerful gear available in the pre-patch process is simple.
So , there\'s not much of good options you have sometimes over 13.000 players on one server. And this is only on blessing if you added up all the time in the queue for everyone sitting in queue we\'d get 30.000 40.000 players now trying to log into the classic server even as they\'re at their computer, waiting to play the game they\'re paying monthly cost to play. They\'re paying monthly for the privilege of playing the game that was released 15 years ago. But that they can\'t play for reasons of cost savings that the team of analysts at Blizzard has chosen to have the right. It seems to me that it\'s quite clear that Blizzard has not increased the server\'s capacity since it cost money.
The majority of the time that extra capacity isn\'t needed for fairness to Blizzard therefore the expense thus, isn\'t justifiable. Maybe that rationale made sense in classic vanilla the past three years. At the moment, we have a paid monthly cost. We\'ve paid for server changes as well as collector\'s editions, we have very little time to reach the level 70, and we have paid faction and race changes, the best thing we can do is to allow players to pay to play the game during times that have a high level of excitement like now during a pre-patches or massive raid launch, or even an forthcoming expansion.
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